Welcome to our Neverwinter Nights 2 walkthrough! Simply click any of the links within the navigation bar to the right and you will be brought to the respective area. Watch Covert Affairs Episodes Online. Annie Walker is a stubborn, 'I don't need any help', type of newbie CIA agent. As you follow her in the field throughout the years you grow a real attachment to her, Augie and Joan. Not to mention the slew of handsome love interests she collects along the way. While somewhat predictable, it was surely never boring. My guess as to why it was canceled.. I've got nothing. Sanctum Ophidia Guide for Elder Scrolls Online ESOLocation of Sanctum Ophidia. This trial is found in Craglorn, Northside. General Information about Sanctum Ophidia. Sanctum Ophidia is a beautiful ancient Nedic Temple. But this trial is a tough one and every raid guild loves it, when Sanctum Ophidia is the weekly trial the third time in a row. Welcome to the official Sanctum Ophidia Guide for Elder Scrolls Online. This is a full walkthrough of the Trial, Bossfights & Trashfights are explained.Unlike the other trials the last boss is the easiest, but the first and second bosses will annoy you like crazy until you get the right mechanics. So hopefully this guide is a little help. Raid: 2 Tanks (1 Main, 1 Good Off Tank), 2 Healers, 8 DDs. Championpoints: The Lady (4. A woman attempts suicide when she suspects her husband doesn't love her and is having an affair. Now she's wheelchair-bound, and her husband, who indeed doesn't love. Hardy, 4. 9 Elemental Defender, 4.Thick Skinned) / The Steed 6.Ironclad, 3 Spell Shield.In this trial you will have to deal with a lot of poison damage and also very friendly Overchargers will guide you the way through Sanctum Ophidia. Bleed For This Watch Online 123 more. There will be quite a handful of add groups to deal with.So as a raidleader you should announce the following for this trial to your group: 1: Always kill the Overchargers first in add groups. If you have a poison circle underneath you, then you can infect other people with it. First Adds. Make sure your group is ready, buff food and skills checked and enter Sanctum. As soon as you entered, the timer for your leaderboard score will start. There is a very small and weak add group right at the beginning but don’t you lull yourself in a false sense of security! Follow the stone pad around the cliff and jump into the boss room and you will have to deal with the real first add group. You can eliminate the first mini mini boss in the middle on the platform. Then you have to activate the two fire bowls besides him.
Once they are activated huge groups of adds will spawn and run into the room from three different entrances. Your group should stay in the middle, all together, but not standing on each other’s feet because of splash damage. DKs and the tanks can pull the adds towards your group. Use Ao. E skills to burn those add waves down. Focus the Archers and the Scaled Court Conjure Adds first. The moment all Court Conjurers are dead, a new addwave will spawn. Before you eliminated the last add wave, the first boss, Possessed Mantikora will spawn. Make sure you have enough space between your group and him to not accidentally pull. Also beware of pets from your Sorc DDs, if they are too close to Mantikora, the pets will automatically start the fight with him. First Boss – Possessed Mantikora [HP: 3. Mio.]The Mantikora is a beast and has some very painful mechanics and is not easy for new groups. But do not give up, with the following tips and tricks you should manage to kill him! The Tank and Off- Tank have to be able to switch roles at any times, I will explain under boss mechanics why. For the Tank it is very important to tank the Mantikora with the face away from the rest of the group. The best position to tank this huge beast is in the middle of the room, facing Mantikora towards where he spawned. So your group can have all the rest of the space to move around if necessary. The rest of the group stacks behind the Mantikora. One Healer & two Damage Dealers should stand slightly further away from the group, more about that in the Poison Shards Boss mechanics explanation. Boss Mechanics. Popcorn Circles. Three red circles (one after another) will be put on random players by Mantikora. Before he throws this popcorn, he will speak out something and will throw his staff at the sky. The players that will get the popcorn will see it because their char will shine very light green before it and a red circle will slowly appear underneath the player. The circle will stun you shortly and then you will be thrown in the air by it, that’s why we call it popcorn. You have to dodge roll out of the first circle asap. It is important that you dodge roll towards the back of the room and away from the other players. You can then walk towards the back of the room and out of the two other circles that spawn after the first one and always in your direction. Advanced Tip: If you know the animation of the boss before he starts with the popcorn, you can already begin walking backwards before the red circles appear, that way you do not need to dodgeroll the first popcorn. Before the 3rd popcorn explodes, you can dodgeroll forwards to get faster back to the boss. If you dodge roll through it you will not get hit. Culminating Slam. After the second round of the popcorn circles, the Mantikora will do a huge Ao. E damage. If possible block it. Your healers have to heal everyone to 1. Your Tank can announce this Ao. E, because he is nearest to Mantikora and can see his animations. Black Holes. The black hole that spawn randomly on any player in the group will port you to a sideboss. You have 1. 00 seconds to kill this sideboss. If you are not able to kill it, Mantikora will go in enrage and your group will wipe. Usually you should have a Tank / Off Tank in the hole together with 3 DDs / 2 DDs and a healer. If your offtank can outheal it himself down there then bring 3 DDs, faster kill. As soon as the black hole spawns, the player that fell in it has to announce his role (DD, Heal, Tank). Three matching other players have then go in it, so that the four members can deal with the sideboss. Beware of the frontal cleave of the sideboss, it is a onehit for all non- Tanks. If the main tank gets the black hole underneath him, it is important, that the Off Tank is ready to tank Mantikora till the maintank is back. The group has to stand behind Mantikora all the time, because of his front cleave. Advanced Tip: When you DPS is over the top, you can skip the black hole and just nuke Mantikora away, before their will even spawn the first black hole! Poison Shard Circles. Mantikora will drop huge red circles with a green shard in it that deal a big amount of poison damage. You have to stay out of them! This poison circles will drop at the players, standing the furthest away from Mantikora. That is why at least 3 players have to stand away from the group, because otherwise those circles will spawn too close to Mantikora and your group can’t deal any more melee damage or your tank has to move with Mantikora to another place. I do recommend having 2 ranged DDs and 1 Healer as “Decoys” that stand outside of the group for the poison spears. You have to block when the circle lands, because otherwise it will stun and slow you and you will most likely die. You have to move out of it as soon as the shard landed, just walk out of it asap. The ranged DDs & Healer have to place the poison circles as far away as possible from the group. The circles will be put by them in a half circle at the back of the boss room. So they start at the left hand side and then begin moving towards right like in the picture, always behind the rest of the group. Just make sure you are still able to hit the boss. The 3 people that are decoys for the spear can stack in the group at the beginning. Spears will only drop after the blackhole spawned. Bridge Adds. Once you managed to kill Mantikora, you can leave the boss room and take a walk towards a large hall with a bridge in the middle. The first add group is waiting for you before the bridge. All the following trash groups will have Overchargers, Rockheaver Trolls, Warpriests and smaller Mobs in it. The main tank has to taunt the Trolls and the Warpriest whereas the Off Tank has to deal with the Archers and Overchargers.It is very important to kill Overchargers first, because they will lay a huge lightning’s circle on two random players that deal a ton of damage.Make sure to have a shield like Harness Magicka ready to activate. The players with the lightning have to slightly move out of the group because of splash damage. Gi Joe 2009 Watch Online Free . The Overchargers will also do some lightning damage, small circles on the ground that will follow one player, make sure to stay out of them and move away from the group, otherwise you will bring the circles into the group (splash damage!). The Trolls will throw a poison Ao. E on the Main Tank, so make sure to stay away from him, because if you are to close on him, the poison damage will infect you and all players near you. If you are infected with the poison damage, your char will have a green aura and you have a red circle underneath you. It is important to stay away from other players to not infect other player, because this poison damage does a hell lot of damage. Together with other incoming damage from Overchargers or mobs, this can cause you a group wipe. On the bridge there will also spawn two Overchargers. Transporter Refueled Watch Online In Hindi Dubbed Hd here. They will spawn on the right and left side, the right side will spawn first.If possible, kill him asap, before he can strike his lightning circles on two players.If you are finished with the first one, proceed to the next Overcharger. Beware of the holes in the bridge! Your main tank has to taunt the incoming Trolls and stays away with them from the rest of the group. As soon as your group has killed the Overchargers, your main tank can bring the trolls back to them. Second Boss – Stonebreaker Troll [HP: 2. Mio.]Stonebreaker Troll Bossfight – Sanctum Ophidia. This boss is, compared what you just had to deal with, pretty easy. Usually there will spawn Overchargers during the fight, which make the whole thing a little bit complicated, but there is a technique to avoid this. The Main Tank has to run across the bridge, the rest of the group has to stay at the beginning from the bridge, where you came down from the first boss room. The tank then pulls the Troll backwards towards the last quarter of the bridge, where the fight will happen. The position is key, if the Tank pulls the Troll way too much towards the beginning of the bridge, he will reset. If he pulls him not enough towards it, the Overcharger Adds will join the fight. When you found the right position, there are only simple mechanics you have to deal with. Boss mechanics: Three Way Avalanche. The Troll has a frontal Avalanche damage skill that flows away from him in three straight lines.
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